A Brief Intro
Anime.js is a lightweight library with over 43k stars on GitHub that animates CSS attributes, DOM elements, and SVG on a webpage. Creating site animations is an easy process with Anime.js.
This library possesses a built-in staggering system that generates ripples and reduces the complexity of overlapping animations. You can use it to create simple and complex animation effects of your choice, synchronize multiple instances and control all animation features.
Understanding Anime.js Properties
There are a lot of different properties we need to be aware of while working with Anime.js. Let's explore some below.
Targets refer to the element or elements we want to animate. These could be CSS selectors such as a div, class, or id, DOM nodes or node arrays, or simple JavaScript objects. It is also possible to use a combination of the aforementioned in an array.
Properties specify which visual aspects of an element should be animated, such as its color, size, or position. We can define the properties to be animated using the following types of data:
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- Standard CSS properties, such as color or font-size
- CSS transform properties, such as rotate or scale
- Object properties, such as the properties of a JavaScript object
- DOM attributes, such as the value attribute of an input element
- SVG attributes, such as the points attribute of a circle element
It is important not to confuse property parameters with properties in Anime.js. While properties refer to the visual aspects of an element that we want to animate, property parameters are settings that we define for the properties, controlling how the animation should behave.
Examples of property parameters include the duration of the animation, a delay before the animation starts, and the easing function to use.
Property parameters in Anime.js behave in similar ways as compared to standard parameters in other animation tools and libraries. However, the exact property parameters used in Anime.js are specific to this tool and may not be used in the same way in other tools.
Animation parameters in Anime.js are used to control the direction, loop, and autoplay behavior of the animation before and after it plays:
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- direction specifies whether the animation should play forward or backward
- loop specifies the number of times the animation should repeat, or if it should loop indefinitely
- autoplay determines whether the animation should start automatically when it is created
Like property parameters, animation parameters in Anime.js are similar to standard parameters used in other animation tools and libraries, but may not be used in the same way in other tools.